In the episode “World War VI” of the podcast “Please Stop Talking”, run by David, Ed and Avery, they attempt to tell their stories whilst having absolutely no gimmick. It really is interesting to hear these people outside of their work in a more casual space. it was the most humorous and enjoyable podcast I’ve ever had the pleasure to listen to. They have a side project that has intrigued me which had four of them set out on a D&D campaign but with less stories. In this episode of PST, Ed explains a story about him in class and hearing someone using a presentation to warm people there would be a war after ww3 named ww4 and it would be fought over locations of water. Avery tells about a launch party he attended as a result of his media in which he went to Germany. He describes in great detail, almost in a mock heroic sense, the journey he traveled to get an adapter to charge his electronics. He sets off and uses a map to go to a shop very far away from his hotel in Frankfurt, gets it after much trouble, and had to rely on landmarks such as a club or a place called mcfit. He gets it and begins his treck back when his anxiety flares up and he describes his feelings coming back as if everyone was staring at him almost like a hottie movie. He gets close and sees a public WiFi signal from a “Christ Church public WiFi” and has just enough battery to find his way home as the rest of the members home joke it was a revelation for him in the most literal sense. There’s also some stories from the rest of his trip and him getting drunk many times in airports. These people have some great stories and the causality of the podcast allows me to see another side of these entertainers.
My First Blog Post
Be yourself; Everyone else is already taken.
— Oscar Wilde.
This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates.
Week # 4
Soapstone youtube video-https://www.youtube.com/watch?v=OipJYWhMi3k
S-Ahoy is a channel dedicated to deep dives into certain aspects of video games, ranging from weapons to tropes and oddities such as the first ever video game ever created.
O-The video seems to correspond loosely with the twentieth year since the release date of Quake 1 in 1996.
A-Video game players, developers and historians who might be interested into the process of the making of such a famous game
P-To explain and showcase the development process, the context and the reception of the game to help explain many modern tropes and commonplaces taken for granted today.
S-Quake,FPS created in 1996 by Id software and other FPS games
Tone-Retrospective with emphasis on design elements and impact
A use of another games parody of the game as a demonstration of it’s long development cycle compared to its predecessor Doom or Wolfenstein 3D
The explanation of the 3d space allowing them to add a jump feature or the
The anecdote of the physics systems working together to create rocket jumping, a form of movement which has been carried over into other games as a result of its physics and weapon knockback.
Anecdotes from magazines regarding review scores and drawbacks of the game.
This well paced documentary on the game which helped shape most of the ideas and games we see today, whether it be from it’s innovative new graphics system being able to allow even computers without heavy graphic rendering capabilities to play in three dimensions, or allowing for major overhauls to the code which has lead its elements and design choices to be transplanted into popular titles today. While being made under pressure with the doubts and expectations of Id being especially hard since their first two hits, compromises had to be made to push it out the door
Week #3 TED Talk Virtual Hat Economy
I recently watched a Ted talk which related to something I had quite some experience with, the computer game Team Fortress 2 and it’s ever-developing economy. When I started to play the game around late 2011, I instantly became interested in the game, but there was a deep underlying market out of which would come to be a very interesting part of the game to me. For a frame of reference, a key is used to unbox items, the most prestigious of which being unusuals which were rare variation of virtual hats for the characters which would have very flashy effects on them such as hearts or thunderstorm. Each key, being worth $2.50, had a very close relation to another currency, metal, which was created from random weapon drops given to people for playing. Refined metal, the highest below Reclaimed metal and Scrap metal, was around 2-3 when I first got into the game. Now, in 2020, almost 13 years after the release of the game it is now about 54 refined to buy just one key. Refined is worth two or three cents and inflation has been a huge problem for a long time. I used to trade back then to varying degrees of success. In the video, they go over how this virtual economy is a microcosm of past economic developments, such as inflations and crashes such as the crate depression which allowed people for a few hours to get very expensive items with a 100% chance. Me and my friends participated in these exploits and it was a great example of a real life market crash. I wish in the video he went over how marketplaces have gone away over time, how the third generation of effects for unusual hats have deprecated in value due to the crate depression and how the use of real money as a platform has lead to certain countries reselling keys back to first world countries for cheaper prices, replacing it as an effective way to buy keys, or developmental currencies that have faded away over time
Introduce Yourself (Example Post)
This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right.
You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click the “New Post” button, and tell us why you’re here.
Why do this?
- Because it gives new readers context. What are you about? Why should they read your blog?
- Because it will help you focus you own ideas about your blog and what you’d like to do with it.
The post can be short or long, a personal intro to your life or a bloggy mission statement, a manifesto for the future or a simple outline of your the types of things you hope to publish.
To help you get started, here are a few questions:
- Why are you blogging publicly, rather than keeping a personal journal?
- What topics do you think you’ll write about?
- Who would you love to connect with via your blog?
- If you blog successfully throughout the next year, what would you hope to have accomplished?
You’re not locked into any of this; one of the wonderful things about blogs is how they constantly evolve as we learn, grow, and interact with one another — but it’s good to know where and why you started, and articulating your goals may just give you a few other post ideas.
Can’t think how to get started? Just write the first thing that pops into your head. Anne Lamott, author of a book on writing we love, says that you need to give yourself permission to write a “crappy first draft”. Anne makes a great point — just start writing, and worry about editing it later.
When you’re ready to publish, give your post three to five tags that describe your blog’s focus — writing, photography, fiction, parenting, food, cars, movies, sports, whatever. These tags will help others who care about your topics find you in the Reader. Make sure one of the tags is “zerotohero,” so other new bloggers can find you, too.